Remember when you would run out and rent the old 8 bit RPGs for the NES? Remember how satisfying they were? The graphics weren’t mind blowing and in fact the game developer didn’t rely on graphics to sell their games or to make you want to play them. Dragon Warrior never looked good. I brought proof.
Final Fantasy was the high standard of the RPGs even back then let’s see if I can dig up an original screenshot. Well, it’s not the kind of screenshot I had hoped for, but it shows the simplicity of the original graphics.
You didn’t play these games for the graphics though did you? No you played for the story, the challenge, the gameplay or whatever other reason. The graphics got their job done as symbolic representations of what they were supposed to be.
Now in this day and age of nearly perfect CG and flashy everything, you wouldn’t expect to see a game released with graphics like the old 8bit games, but what if one did. What if some developer out there has been dreaming of a nearly endless single player RPG incorporating 8bit graphics and a possible MMO shift in the near future?
Imagine playing Final Fantasy on your old Nintendo, remember the care you felt for your party members. Remember how it was almost sad to have to beat the game and part ways with your good friends. With this new game you never have to part ways. You can play forever.
The best part? This game is in development in fact it is almost a playable demo.
I’m not going to say the name of the game, but I will be linking to the developers blog once that is made.
I’m calling the game debug(31).rar because that is how it appears in my received files folder.
Character development will not come from levels and class will not be determined by a single choice. A fighter will be a fighter because of weapon choice and combat style. A thief will have to act like a thief, to be a mage just pick up a spell and try to cast it. You’re a fighter but you start casting spells you become dual classed, until you become a combat mage which gives you special bonuses no one else will have. A fighter dabbles with druid abilities and becomes a ranger.
Spells can be custom made. Some are static, but mixing different things together will net you new and different abilities.
Well enough on that. Let’s look at some of the graphics for this game.
First a simple shop for the overhead map.
followed by a cabin for the overhead map
and a town map being made in the developers map editor.
Any Major developments will be noted here on reeber deef.